Instructional

Design

Sample Video Tutorials

Backward Design

As the name suggests, courses designed using this method begin with the end first. I start designing instructional components by first thinking about what successful learner will be able to do. These abilities are the goals of the instruction. I then determine the objectives. These are the ways leaners can demonstrate that they've achieved the goals.

 

Identifying the goals and objectives then allows me to design ways to measure them, and from there I can plan the lessons and activities that put learners in a position to do well on assessments.

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Community of Learning

I came to this framework indirectly. It was through taking a fully online course that I contronted the fact that large parts of learning takes place outside of the physical classroom. Those moments are when everyone is gather together. But the learning process continues when everyone leaves.

 

One of my instructinoal goals is to take advantage of what learners are doing outside the class so that they can help one another when we're gathered together. For me, this involves finding ways to incorporate what my learners already know and are doing into course activities

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These are video tutorials I created to help instructors and learners. The first walks instructors through enabling Proctorio in Canvas. The second demonstrates how to use the Math Equations feature in Canvas to create sentences in a logical language. The third introduces the HandBrake tool for video compression.

Enabling Proctorio

Logical Notation in Canvas

Compressing Video